The latest version of Foundry’s compositing software brings native support for Gaussian Splats, and takes Nuke’s new 3D system out of beta

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Foundry has released Nuke 17.0, what it describes as “one of the most significant evolutions” of its compositing tool for visual effects and animation

Nuke 17.0 has native support for Gaussian Splats, with artists now able to import, view, manipulate, render, and export Gaussian Splats, opening up new environment workflows for set extensions and matte painting.

This release also brings Nuke’s new 3D system out of beta, following feedback and development between Foundry and Nuke users. The 3D system brings Universal Scene Description (USD) into Nuke, ensuring data continuity throughout the pipeline, along with updated projection tools in a 3D environment designed for comp artists.

“This release impacts every Nuke artist, giving you the tools to stay ahead of the curve and keep the focus on making incredible images,” says Juan Salazar, creative director - VFX and animation at Foundry. “If you’re doing heavy cleanup and matte painting, the new 3D system, projections and materials are going to continue to be your favourite tool. We’re also looking ahead—integrating Gaussian Splats and the Field Nodes opens up a new sandbox for artists to play in. These new workflows are changing the game on set and in post, and we can’t wait to see what you do with Nuke 17.0.”

“I like to get pushed out of my comfort zone; that’s often where the real improvement happens. The new 3D system in Nuke 17.0 is a shift in mindset that introduces a structured and non-destructive way to organize geometry, lights and materials,” adds Sebastian Schütt, lead compositor at Image Engine. “Path-based masking keeps every upstream element accessible at any point in the chain, even at the very end of your setup. You’re no longer locked out of individual objects once they’re merged, which creates a modular workflow that you have full control over.”

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Nuke 17.0 feature highlights include: 

— Modernised 3D system – The new USD-based 3D system provides non-destructive workflows for detailed projections, real-world lighting, and rendering. It also broadens supported materials and shaders, which can be imported from other software, and streamlines mask and path management with precise selection and targeting.

— Enhanced annotation – Overhauled annotation system with more responsive drawing tools, including redesigned brushes, dedicated comment panel, and strong visual indicators that support faster, more efficient review cycles. Feedback and collaboration are clearly documented and tracked. 

— Expanded customisation capabilities – The Graph Scope Variable system improves pipeline connections with a production-ready framework, including support for Python Callbacks, API integration, and more.

— BigCat machine learning toolset – Building on the CopyCat machine learning toolset, BigCat is a new node optimised for large-scale dataset training. It can be used with tens or hundreds of shots to train and solve at the full scale of a project. 

— Core improvements – With faster upscaling and Deep composite rendering, the updated core image processing system enables artists to work at scale with higher gamuts, dynamic ranges, or higher resolutions. Supported formats include NotchLC and ACES 2.0, among others. 

— Platform updates – Reducing friction between departments and applications, the release supports library updates, USD version 25.08, VFX Reference Platform 2025, and more. Released at the same time, Nuke 16.1 includes the majority of the same great updates but is built on VFX Reference Platform 2024 for studios who need more time to update their pipelines.

— Field Nodes – Giving artists more creative control, Field nodes are a new system that provides the ability to non-destructively mask and manipulate 3D data including Gaussian Splats, but are designed for use in volumetric workflows beyond this.