The Whisper-produced EA Sports FC tournament occupied four studios at the Manchester facility, marking a significant expansion on the previous year’s event

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MediaCity’s studios (formerly known as Dock10) has hosted the eChampions League phase and knockout rounds.

The Whisper-produced tournament ran from 14–17 May and occupied HQ1, HQ2, HQ8 and HQ10, a total of more than 30,000 sq ft of studio space at MediaCity studios.

The eChampions League was broadcast globally via YouTube, Twitch and social platforms, bringing together Europe’s best EA Sports FC competitors. Each had qualified through their domestic leagues ahead of the finals in Budapest, host city of this year’s UEFA Champions League Final.

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The scale of the production at MediaCity studios was a significant expansion on the previous year’s event.

Emma Leone, production executive at Whisper said: “What we’re building with EA Sports and MediaCity is a blueprint for what premium esports production looks like in the UK. The scale, the infrastructure, the connectivity – Its broadcast-grade live television applied to a completely new generation of sport. The eChampions League Group Stages are a statement of where competitive gaming is heading and Whisper are excited to be the team bringing it to life.”

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Andy Waters, head of studios at MediaCity, added: “Esports productions demand a very different type of studio operation, not just technically, but experientially. EA wants players, fans and online audiences to feel the scale and atmosphere of a major live event the moment they walk into the space. 

“The advantage is we can deliver that entire environment cohesively, without productions having to split teams and operations across multiple locations. That flexibility, combined with the strength of our technical teams and broadcast infrastructure, is a big reason why productions like this are returning and growing here.”

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Alice Webb, CEO of MediaCity, said: “The eChampions League phase and knockout rounds echo everything MediaCity represents: cutting edge technology combined with digital innovation to deliver an industry leading international event. The achievements of this past weekend further establish MediaCity’s position as a key player in the UK’s creative and esports sectors, a campus that nurtures global talent whilst leveraging our extensive production expertise to broaden competitive gaming’s reach.” 

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