Pixotope users can now import and render photorealistic captured environments

Pixotope has added support for Volinga’s 3D Gaussian Splatting plugin, meaning that its users can import and render photorealistic captured environments.
3D Gaussian Splatting reconstructs real-world scenes from photographs or video into dense, photorealistic 3D representations - without the heavy polygon geometry of traditional photogrammetry. Pixotope users can now import these assets - created using Volinga Suite - and render them in real time alongside traditional 3D content, live camera feeds, and Pixotope’s full suite of broadcast graphics.
This hopes to accelerate environment creation of real-world locations, and is now available to Pixotope Graphics users. It also supports HDR and professional colour management through Volinga’s ACES and OpenColorIO (OCIO) compatibility.
“Gaussian Splatting represents a fundamental shift in how production teams can bring real-world locations into virtual environments,” said Øystein Larsen, chief creative officer at Pixotope. “By supporting the Volinga Plugin, we’re giving our users the ability to capture a location with a camera or drone and have a broadcast-ready 3D environment inside Pixotope within hours - not weeks. It’s a game-changer for productions that need photorealistic backgrounds without needing traditional CGI.”
“Pixotope’s solid Unreal Engine pipeline, impressive reliability, and extensive support network make them great partners in splatting innovation going forward,” said Fernando Rivas Manzaneque, co-founder at Volinga. “Together, we’re bringing the power of 3D Gaussian Splatting to the broadcast industry at a scale and quality level that simply wasn’t possible before.”
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