NAB 2014: Autodesk has debuted Flame 2015 with new tools and an end-to-end 4K workflow, as well as second GPU workstation support.
Autodesk Media & Entertainment senior vice president Chris Bradshaw said: “Flame 2015 is packed full of features that help artists work collaboratively with high-res material faster than ever before – even at 4K.
“Flame artists will be able to meet client 4K needs, without compromising the unmatched Flame creative experience.”
Flame 2015 supports industry standard 4K formats, 4K/UHD colour management supporting ACES and REC-2020 colour spaces, real-time monitoring and playback via SDI of 4K/UHD material at 50P and 60P.
It also includes timeline effects and batch nodes performance optimisation and 4K capable substance textures, as well as 16Gb fibre channel controllers in high-performance storage for real-time throughput of high resolution images.
Background Reactor helps accelerate rendering by allowing artists to send their shot, sequence, or batch setup to a second workstation GPU for rendering while continuing to work interactively on certain other tasks in the foreground.
Background Reactor requires two NVIDIA Quadro K6000 GPUs (for HP Z820 workstations) or two NVIDIA Quadro 6000 GPUs (for HP Z800 and Z820 workstations).
New tools include 3D Shape, to enable workflows such as quick modelling, projection mapping, logo design, motion graphics and relighting.
There’s also Replica, a new creative tool in Action to easily and interactively create, manipulate and animate cascading effects using a single cloned object.
Enhancements to Matchbox include the ability to add Matchbox effects directly to shots and transitions in the timeline and the ability to protect shader code with packaging and encryption.
Autodesk said Flame 2015 offered tight integration between freeform desktop reels, timeline and batch, while introducing a dynamic library view into the Flame workflow.
Furthermore, artists can now perform complex editorial and effects work on batch sources in the timeline while monitoring the impact on the batch compositing tree in a new batch context view, the firm said.
The company also announced two additions to Flame Premium, the combo solution of Flame and Lustre.
Flare is a powerful shot-based visual effects application, used to help augment the creative capabilities of Flame Premium workflows.
Flame Assist is a Mac-based, timeline-centric assistant station that can be used to take on a variety of tasks related to starting and completing Flame Premium projects.
Flame Premium 2015, Flame 2015, Lustre 2015, Flare 2015 and Flame Assist 2015 begin shipping this month.