Recreate Renaissance-era Florence
VFX Union VFX
Client Adjacent Productions
Brief Recreate Renaissance-era Florence for the second series of the drama about the early life of the painter.
How it was done Union completed 250 shots in total, from design and pre-visualisation to final execution.
Visual effects supervisor Adam Gascoyne said Union made significant upgrades to many of its in-house tools to achieve creative and technically challenging shots.
The main developments were within Union’s water and ocean simulations pipeline. Using Houdini’s ocean toolkit and some proprietary software, oceans were created in various states, from stormy to calm.
A new procedural tool was also developed to create buildings.
Using Maya and Python script, a library of period buildings and features was assembled and textured using photos of ancient areas of Florence.
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