Obsbot’s cameras will cover player areas, streaming stations, and venue activations

Esports World Cup obsbot

The Esports World Cup will use AI-powered Obsbot cameras to cover its player areas, streaming stations, and venue activations. 

The Tail 2 and Tiny 2 cameras will be in use. Tail 2 is a 4K PTZR live production camera powered by AI Tracking 2.0, which needs minimal manual input and can integrate with professional broadcasting environments through NDI and other pro-grade outputs. The Tiny 2 is Obsbot’s flagship webcam, which also includes tracking tech in a compact desktop form.

The Esports World Cup will take place in Riyadh, Saudi Arabia, from 7 July to 24 August, with 25 tournaments across 24 games, 2,000 elite players, and 200 Clubs from over 100 countries. 

“The Esports World Cup is built on innovation, and technology plays a crucial role in creating unforgettable moments for players, clubs and fans,” said Mohammed Al Nimer, senior sales director, Esports World Cup Foundation. “Our partnership with Obsbot is at the heart of this vision. Its cutting-edge camera technology demonstrates the power of AI in esports today, capturing the intensity and emotion that defines competition at this level and bringing fans into the moment. We are thrilled to have Obsbot as our official camera and webcam partner as we continue raising the bar for esports experiences worldwide.”

“We believe that everyone’s story deserves to be seen and shared, and the Esports World Cup provides the perfect platform for us to showcase our vision,” said Liu Bo, CEO & founder of Obsbot. “Through our partnership with the Esports World Cup, we are bringing our cutting-edge AI-powered camera technology to millions of gamers and content creators, celebrating the excitement, drama, and triumphs of elite competition on the world’s biggest stage. This collaboration is about more than just capturing moments; it’s about empowering a new generation of storytellers to create, share, and inspire with professional-grade tools that are as dynamic as the esports community itself.”