Described as a significant upgrade, the release has been developed with a number of partners across the industry.
A major software upgrade has been announced by virtual production company disguise, and will be released to the public in early April 2021.
Developed with assistance from a number of partners across the industry, the most significant upgrade will be cluster rendering. This will allow users to scale out their real-time content rendering without compromise as their productions increase in size or complexity.
This aility to scale to an unlimited capacity is acheived by spanning real-time content over more than one disguise server as each machine renders a fragment of the final content frame to increase render power.
It supports Unreal Engine’s nDisplay capabilities, and removes the need to manually configure the nDisplay cluster by allowing it to be automatically set up through the disguise interface.
Early access through the Insider Programme has allowed the innovation to be tested and implemented into companies’ workflows, and used in real-world situations.
First phase Insider Programme members:
All of it Now with XR Stage (US)
Ark Ventures (Japan)
Boum Creative (US)
Orca Studios (Spain)
White Light (UK)
Joe Bleasdale, disguise product manager, said: “We always work together with our partners to ensure that all new developments help improve their work. Our beta testing programmes offer our partners the opportunity to influence the development of new workflows, working directly with our developers and product specialists.
“A collaborative relationship is essential to ensure we can continue to develop world-leading solutions that scale extremely well in the real world.”